Wednesday, March 24, 2010

E3 Unveil Confirmed!

This June many of our questions will be answered. I, for one, can NOT wait to hear all about the game I have been most looking forward to since the release of Civ 4 (which was 5 years ago!).

Until then, I will mostly be posting my ideas and suggestions in terms of what I would do if I were THQ.

WAR40k E3 Unveil Confirmed

Wednesday, February 24, 2010

Heresay and Rumors

Below is a link to some supposed "leaked" information regarding WAR40k and its debut at E3. Please regard this as rumor until it is proven otherwise. Enjoy!

WAR40k Rumors

Thursday, February 11, 2010

My Dream for Class Progression

My current MMO is Warhammer Online. I have been playing the game for over a year now mainly for two reasons:
1. It's Warhammer
2. My Warhammer loving guildmates

One topic that has been talked about alot in vent is the upcoming Warhammer 40k MMO. When it does finally come out, my entire guild will be taking a time machine approximately 40,000 years into the future. However we feel about the fantasy universe of Warhammer pales in comparison to our drooling over 40k fluff. Inevitably, our conversations always gravitate to what we want the game to be like. Up until we here more, I am going to start posting some ideas, some desires, some outright fantasies about WH40k's game mechanics.


CLASS MECHANICS

Basic Summary: 40 levels, broken down into levels 1-10, 11-30, 31-40.

Essentially what I am going for is to allow players to experience almost all facets of being a space marine throughout the leveling process. Also, from a design standpoint, balancing levels 1-30 will be alot easier since there is really only 2 classes up until that point. Also, there would be no need to have to create classes that never existed in the Warhammer univserse. All races and armies have high ranking classes that can be used. Imperial Guard have Commissars, Orks have Mekboyz and Mad Doks, and Chaos could have a player pledge allegiance to one of the major chaos gods upon hitting rank 31.

Here is a more detailed version using space marines:

Space Marine:

1-10: Scout
-perform basic functions (paint targets, gather intelligence, basic sniper support).
-A player starts off as most space marines do, as a scout (or initiate) and plays a support role to the space marines themselves. With high maneuverability and the ability to lend some buffs to the Astartes, scouts would be helpful to even the most advanced squads right out of the gate.

11-30: Space Marine
-basic assault warrior. Has utility across most areas, but not excelling in any one particular area. Can lean toward certain types of weapons (melee/ranged, etc.)

31-40: Space Marine Specialization (Terminator, Apothecary, Librarian, Assault)
-This last tier is for the highest ranking and most powerful space marines in the legion. When a player reaches level 31, these four special classes become open. Once a specialization is chosen, one cannot reverse it (to encourage replayability with alts).

Monday, December 14, 2009

That's my title and I'm sticking to it.

Ok, so not really. I just wanted to give a brief explanation to the title of my blog.

As many of you know, Rogal Dorn is (was) the Primarch of the Imperial Fists Chapter of Space Marines. He was one of the few who boarded Horus' ship during the Battle of Terra. Although he didn't fight Horus himself (Dorn had to fight his way across the entire ship), he was the one who found a dead Sanguinius, a dead Horus, and a dying Emperor. Dorn was the one who actually took notes from the final words of the Emperor on how to rebuild and maintain the Imperium since humanity's leader would soon be interred in the Golden Throne.

Dorn wrote stuff down, I am writing stuff down. He serves the will of the Emperor, I serve the will of WH40k MMO fanatics. He commands a legion of genetically-enhanced super-soldiers, I command a classroom of spit-balling sixth graders. See the similarities?

Welcome!

Welcome to my blog!

This blog will be following the development and eventual release of the Warhammer 40k massive multiplayer game.

Yes, I know its estimated release date is 2012. Yes, I know it's still 2009. I am just so Emperordamned excited that I want to start writing about it now. It is very rare for me to get this into a game this far from its release. The only comparison I can possibly come to from my past is Civ4 or MoO3. As you can see from those two titles, I have a 50% success rate when judging the quality of a game pre-release.

What I hope to do with this blog is follow this neophyte of a game all the way until it becomes a full-fledged Asartes. Posts may be sparse the next 6-8 months, but as more information about the game is posted, the more information will be posted here. It will be a long ride, so strap on your grav-harnesses and get comfortable!